info[at]proloq.org
Giriş
Qeydiyyat
Ana səhifə
Forum
Bloq
Təşkilatçılar
İstifadə Qaydaları
Haqqımızda
Forumlar
Üzvlər
Yeni postlar
Qeydiyyat
Giriş
Kateqoriya:
Operations Research
Sözlər
Operations Research
Absolute Maximum
Absolute Minimum
Absorbing State
Activity Analysis Problem
Adjacent Extreme Point Methods
Admissible Basis
Alternative Optima
Analytic Hierarch Process (AHP)
Arc
Arrival And Service Processes
Arrival Rate Distribution
Artificial Basis
Artificial Variables
Artificial Vector
Assembly Line Balancing Problem
Assignment Problem
Augmented Matrix
Backpack Problem
Basic Feasible Solution
Basic Solution
Basic Variables
Basis
Basis Inverse
Basis Matrix
Basis Vector
Big M Method
Binding
Birth-And-Death Process
Block Pivot
Bounded Solution
Bounded Variable
Bounded Variable Problem
Branch and Bound Method
Branching Process
Brownian Process
Capacitated Transportation Problem
Caterer Problem
Chance Constrained Programming
Coefficient Matrix
Complementary Slackness Theorem
Computing Form
Concave Function
Concave Programming
Constant Arrival Rate Distribution
Constant Arrival Time
Constant Service Rate Distribution
Constant Service Time
Constraint
Constraint Matrix
Constraint Qualification
Contracting Cone Method
Convex Function
Convex Programming
Cost Coefficient
Cost Function
Cost Range
Cost Row
Cycling (Linear Programming)
Decision Variables
Decomposition Principle
Degenerate Solution
Delay
Derivative
Deterministic Model
Deviational Variables
Dichotomous Search
Diet Problem
Diophantine Programming
Discrete Variable Problem
Dual Linear Programming Problems
Dual Price
Dual Problem
Dual Simplex Algorithm
Duality Theorems for Linear Programming
Dynamic Programming
Either/Or constraints
Entering Variable
Ergodic Chain
Excess Variable
Exponential Service Time
Fair Game
Fathom
Feasible Basis
Feasible Region
Feasible Solution
Feasible Solution Set
Finite Games
Fractional Programming
Gambler’s Ruin
Game Theory
Geometric Programming
Geometric Solution
Goal Programming
Golden Section Search
Gradient Methods
Gradient of a Function
Hamiltonian Tour
Heuristic Programming
Hungarian Method
Hyperbolic Programming
Infeasible Basis
Inferior Solution
Infinite Games
Initial Basis
Initial Feasible Basis
Initial Solution
Integer Form
Integer Linear Programming
Integer Programming
Interarrival Time
Isocost Line
Isoprofit Line
Kendall’s Notation
Lagrange Multipliers
Leaving Variable
Lexicographic Approach
Lexicographic Ordering
Linear Constraint
Linear Model
Linear Programming
Linear Programming Problem
Linear System
Linking Constraints
Man-Function
Markov Chains
Mathematical Programming
Matrix Game
Max-Flow Min-Cut Theorem
Maximal Network Flow Problem
Mean Arrival Rate
Mean Service Rate
Minimal Cost Flow Problem
Minimax Principle
Mixed Integer Linear Programming
Mixed Integer Programming
Mixed Strategy
Monotone
Monotonic Decreasing Function
Monotonic Increasing Function
Multicommodity Network Problem
Multicriteria Optimization
Multiperson Game
Multiple Channels (in Queuing Theory)
Multiple Objective Decision Making
Multistage Queuing
N-Person Game
Near-Optimum Solution
Network Models
Node
Non-Linear Programming
Nonbasic Variable
Nonbinding
Nondegeneracy Assumption
Nondegenerate Feasible Solution
Nonlinear Constraint
Nonnegativity Constraint
Northwest Corner Rule
Objective Function
Objective Function Element
Objective Value
Operations Research
Output Node
Parametric Programming
Pareto Optimality (Non-Dominated Solution)
Partition
Payoff
Payoff Function
Payoff Matrix
Permanently Feasible Set
Personnel-Assignment Problem
Perturbation Techniques
Phase I
Phase II
Phase Process
Phase Queuing Model
Phase-Type Random Variable
Pivot Column
Pivot Element
Pivot Row
Pivot Step
Pivotal Method
Polynomial Programming
Positive Definite Quadratic Form
Positive Semi-Definite Quadratic Form
Preemptive Priority
Preemptive Service
Primal Problem
Primary Constraints
Prisoner’s Dilemma
Profit Range
Pruning
Pure Strategy
Quadratic Function
Quadratic Programming
Queue Discipline
Queuing Theory
Random Access (in Queuing Theory)
Ratio Test
Recursion
Reduced Cost
Resource Constraints
Revised Simplex Method
Secondary Constraints
Sensitivity Analysis
Sensitivity Testing
Separable Constraint
Separable Objective Function
Separable Programming
Sequential Optimization
Server
Shadow Price
Shortest Route Problem
Sign Restrictions
Simplex
Simplex Algorithm
Simplex Method
Simultaneous Optimization
Single-Server Queuing System
Singular Matrix
Slack
Slack Variable
Slack Vector
Standard Gamble
Starting Basis
Starting Solution
State
State Probability In Queuing Models
Stationary Point
Steady State
Stochastic Programming
Strictly Concave Function
Strictly Convex Function
Strictly Increasing Function
Strong Duality
Subroutine
Subsection
Subsequence
Subtour
Supporting Hyperplane
Surplus Variable
Symmetric Parametric Programming
Technological Coefficients
Technology Matrix (Technological Matrix)
Traffic Intensity
Transient State
Transition Matrix
Transportation Problem
Transshipment Problem
Traveling Salesman Problem (TSP)
Trim Problem
Unbounded Solution
Unboundedness
Unconstrained
Unique Optimal Solution
Unrestricted-in-Sign Variables
Upper Bound
Upper Bounded Linear Programming Problem
Value of a Game
Vehicle Routing Problem
Waiting Line (same as Queue)
Waiting Time
Weak Duality
Zero-Sum Two-Person Game (Matrix Game)
Menyu